Team Wiki: Recycle Rush: Strategy Workshop Notes
Other competitions that provide examples that may help:
2001 - Diabolical Dynamics; See Team 71
2003 - Stack Attack; See Teams 67, 1717, and 868
2010 - Breakaway; See the Tournament Section of the game manual; See Team 1114
Drives - Mechanum will be difficult if traveling over ramps and steps unless you include a suspension to keep the wheels on the surface.
Swerve drives are potentially very useful if you already have experience.
Game results will be best if you maximize points. Rankings up through all matches except the finals of the elimination rounds are based on average score.
A maximum of 11 totes can be stacked side by side on a scoring step. The maximum number of totes that can be legally stacked is 6.
Some totes start in the landfill area upside down.
Yellow totes do not count for points on scoring steps, only on the middle step for coopertition points.
Transport size restrictions relate to the movement to and from the field of play.
It is good match strategy to map out all movements for a match before you begin. This is the main area for coordination between alliance partners.
As there are not many robot infractions, the referees will concentrate more on human actions.
A List of Actions the Robot May Perform: (Bin is my shorthand term for the recycling container) Please add to this list.
- Drive over step
- Drive with Tote(s) and/or Bin
- Bulldoze a tote
- Bulldoze a bin
- Bulldoze a pool noodle into the landfill area
Acquiring Game Elements:
- Grasp and lift tote -- lengthwise/widthwise or both
- Receive a tote from a human player
- Reverse orientation of tote
- Grasp and lift bin
- Position a bin to receive a pool noodle from the human player
- Pick up a pool noodle
- Place a pool noodle into a bin
- Position a holding mechanism to receive multiple pool noodles at once (upto a max of 5 at a time)
- Stack totes while on robot
- received from a human player
- grasp and lifted tote
Delivery of Game Elements:
- Stack totes on step
- Deposit tote(s) onto step
- Stack a bin (with or w/o pool noodle) onto a tote or stack of totes on the scoring step
- Depositing pool noodles in landfill area
- Placing pool noodles on or in a bin that is on a scoring step.
Joshua Lee notes
(color coded to organize)
- scouting and coaching is crucial!
- GAME QUIZ! week 1
- test test test break fix improve test repeat
- Do not go Mecanum!(no recommended at all)
- IF we do mecanum we need suspension (we are not doing it suspensions is to complicated to do at the moment)(possibility though)
- use Swerve drive if possible (We should not try)
- tight turning performance
- avoid voting
- Affinity Techniques
- Decision Matrix
- 70 totes available to each team with 12 op for either
- 7 possible bins for each team (4 in middle- 3 guarantee)
- 10 pieces of litter only
- bin must be on tote to be scored
- 1 noodle per container
- AUTO POINTS
- all robots have to move into auto zone to get those points
- all three yellow bins into auto zone
- yellow bins must be stcked to get stack point
- all 3 containers must be completely in auto zone to get 8 points
- The robot cannot throw pool noodles to other side
- Robot should be specialized(CRITICAL) ( need to specialize in one thing)
- Coopertition is crucial at end (40 points for 4 bins stacked on step!)
- pool noodle is not hollow
- foul points subtract from your score
- look at team 868 for stack attack(basically robbie's idea)
- Bull dozing robot might work actually
- cannot exceed 78 inches during the game
- Attacking robot is our only option, no defense
- DO ONE THING REALLY WELL, do not do multiple things
- HAVE FUN!
- Human Player tryouts
- transportation size is from pit to field and field to pit
Notes on Planning and season layout (Michael Baker)
- Week 1
- Create Strategy
- Finalize top level design
- Week 2
- Detail Design
- Start base by end of week
- Week 3
- Finish Detail Design
- Build Drive System
- Week 4
- Manipulator Build
- Drive Train Debug
- Hardware and Software test bed
- Week 5
- Finish build and integration
- Week 6
- practice forever
What we did last year was rather successful and that had the basic design laid out by them (shown above) only the build was shortened by one week. I would personally like to keep this policy because I feel like more time to practice in house would be the better option, but if it is too much of a time crunch, I'd be happy to spread things out over more time. Then again, with this game they stressed specificity on one part of the game (like stacking totes or bins), and they also stressed that having a trained driver would help to work out issues, so more attention to practicing our strategy and practicing our driving should help to work kinks out.
Notes from Kickoff Strategy Meeting (Jillian Jenkins)
This game is all about points. Period.
Less is more. It was suggested that we focus on doing one task exceptionally well, for example, if we choose stacking, then be able to stack 4 or more crates. Because this game is comprised of a lot of specialty roles, this is the best approach for creating a successful and balanced team.
Pay attention to turning performance and overall balance of the robot.
Potential Manuevers: Stacking, Bulldozing/Pushing, Lifting the Recycle Bin, Turning, Carrying human loaded bins, Traveling
Strive for consensus, but limit the use of voting to avoid the “coolness effect”
Empower one person to make the executive decision in the best interests of the team, regardless of popularity
Look at past games, specifically Diabolical Dynamics (2001); Stack Attack (2003); Breakaway (2010) for robots that were designed to do similar tasks. What worked and what didn’t?
Take advantage of resources:
CheifDelphi Discussion Forums www.chiefdelphi.com ;
Team Updates www.usfirst.org;
FIRST Q&A https://frc-qa.usfirst.org/Questions.php
MD FIRST team support e-mail, including Anne and Steve email@example.com ;
Robot in 3 Days
Vex Pro (System Component Approach) www.buildblitz.com ;
FIRST Technical Resources http://www.usfirst.org/roboticsprograms/frc/Technical-Resources ; MD First Website BAA Presentations http://www.mdfirst.org/programs/first-robotics-competition/baa/2014-training-day
Kitbot on Steroids from Simbiotics (6WDTANK)
Evaluate the Game
Estimate Match Scores from different strategies
Develop Strategies (2-3)
Develop the Requirements
Build the Robot
Week 1: Focus on Strategy:
Read through the rules 2-3 times, minimum
Identify a strategy
Turn this strategy into a design
Have a “Game Quiz”
Week 2: Refine Strategy and Begin a Detailed Design
Complete the drive train
Week 3: Finish Detailed Design
Work on drive system
Week 4: Manipulator Build
Week 5: Final Efforts, Test and Refine
Week 6: Test and adjust